DTJ9B9DM — map · floor filter · pan/zoom
Begin with
Start at the pinnacle (a dragon) or at the party and build outward. Same studio either way.
Eyes of the party
Wis → live dark bubble (PP 10 ≈ 10 ft). Int → memory radius 30 ft. Darkvision range is the feature, not the score. Str is smash, not fog.
Two-eyes compare
Green = primary eyes. Rose = second pair. Sight outlines + rings on the same map.
Fog HUD
LOS paint
Closed door = black past it. Open the door in the inspector to punch torchlight through. Strength smash is still live-table.
Memory walk (Int)
Scrub what Intelligence keeps: live geometry → snapshot → hazy walls → black. Enemies never stay in memory.
Lights
Torch only lights what the viewer has line of sight to — no glow around corners.